메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
문명옥 (동의대학교) 엄정옥 (동의대학교) 이진숙 (동의대학교)
저널정보
한복문화학회 한복문화 韓服文化 第17卷 4號
발행연도
2014.12
수록면
17 - 29 (13page)
DOI
10.16885/jktc.2014.12.17.4.17

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
Recognizing that the character design has been a pillar of the culture industry, We developed the characters with Korean images to publicize the Korean culture more friendly and at the same time contribute to create relevant revenue. The Korean characters, as the media of delivering Korean sense, have the business value and additionally can be the means of communication to stir up the Korean culture and sense. The folklore plays have carried our game culture when being done and converted as a changed type with a certain historical identity in the Korean peninsula. Besides, they, having play feature, recreational feature and art feature, are adequate for expressing Korean images because they have expressed the sensibility and emotion of Koreans very well. We expressed the Korean images by developing the characters of Wunge and Wungsune that are personified bears adopted from the kite-flying, a well-known and familiar traditional folk game to not only adults but also children, and the DanGun Myth, a state-founding myth. The development of characters with Korean images has been processed in the series of concept selection, design sketch, characters design, characters completion, and characters evaluation. Based on the evaluation of the characters designed from this study, folklore plays are adequate to express the Korean images and characters of Wunge and Wungsune show well the Korean images and folklore plays as Korean game culture. And they are excellent in the aesthetic point of view. Wunge and Wungsune are well matched with other folklore plays like seesaw and kicking game, not to mention the kite-flying so they could be adapted to various other folklore plays. If we can develop various characters with Korean images and use them in several areas, they will greatly contribute to the effective publicity activities on the traditional culture, the rise of national images, and the creation of economic added value.

목차

〈Abstract〉
Ⅰ. 서론
Ⅱ. 민속놀이
Ⅲ. 한국적 캐릭터
Ⅳ. 캐릭터 개발
Ⅴ. 결론 및 제언
참고문헌

참고문헌 (0)

참고문헌 신청

이 논문의 저자 정보

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0

UCI(KEPA) : I410-ECN-0101-2016-300-001043074