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논문 기본 정보

자료유형
학술대회자료
저자정보
Alexander Alexopoulos (Heidelberg University) Tobias Schmidt (Heidelberg University) Essameddin Badreddin (Heidelberg University)
저널정보
제어로봇시스템학회 제어로봇시스템학회 국제학술대회 논문집 ICCAS 2014
발행연도
2014.10
수록면
1,175 - 1,180 (6page)

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초록· 키워드

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This work tackles the problem of integrating a pursuit-evasion game (PEG) in a recursive nested behavioral control (RNBC) structure for unmanned aerial vehicles (UAV). The UAV agents’ architecture is the RNBC structure, considering that the collision avoidance, velocity control and attitude control are already implemented behaviors in this structure. The new high-level behaviors pursuit and evasion are introduced, describing the PEG and providing an appropriate reference velocity vector for the underlying layers of the RNBC structure of the pursuer and the evader, respectively. The reference velocities for the agents are determined by solving the pursuit-evasion problem in a game-theoretical manner, while collision avoidance behavior is implemented one level below. The repulsion force approach is used as collision avoidance technique and provides a velocity vector, which is added to the reference velocity vector of the upper level, if there is a collision risk. The resulting reference input is processed by the subjacent layers in the RNBC structure of the UAV. In simulations it is shown that this approach provides a collision-free pursuit-evasion between UAV agents with dynamic constraints in a general three-dimensional environment with previously unknown obstacles.

목차

Abstract
1. INTRODUCTION
2. PROBLEM STATEMENT AND SOLUTION APPROACH
3. SYSTEM DESCRIPTION
4. RNBC STRUCTURE FOR UAV AGENTS
5. SIMULATION RESULTS
6. CONCLUSION
REFERENCES

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