메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
김은수 (국민대학교) 김개천 (국민대학교)
저널정보
한국실내디자인학회 한국실내디자인학회 논문집 한국실내디자인학회 논문집 제23권 제2호
발행연도
2014.4
수록면
117 - 124 (8page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
As the contemporary times entered, the attention focused on the `human`s on a space` as much as on that a space`s physical structure, so the meaning of a space became defined depending on how a person though over and behaved in the space. As this age is the times of consilience and integration, a space accepts new technologies beyond being defined simply based on the space`s structure and its shape and tries to provide different, `strange experiences from those felt by the human until now. Recently in the filed of space design, it can be seen that the spae design`s connection with various technologies affects on considerable influence on the all fields of culture and arts like space marketings, media arts, exhibitions and performances as well as the buildings. Especially. the fusion of digital images and architecture is actively developed. Images possessing the moving light`s shine a city night and day and a building changes a city`s appearance itself by adding new materials on the surface of building. It is the purpose of this study to study what new experiences the human gets and creates from his interaction with spaces based on such technological fusion. By studying some cases that used the digital media as a mediating instrument as the way presenting spatial experience to the human, this study intended to identify what design factors were applied and to find appropriate directions for space design in relation to what new trials can be done.

목차

Abstract
1. 서론
2. 상호작용 대상으로서의 공간
3. 프로젝션 파사드의 이해
4. 사례 분석
5. 결론
참고문헌

참고문헌 (0)

참고문헌 신청

이 논문의 저자 정보

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0

UCI(KEPA) : I410-ECN-0101-2015-610-001449220