메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술대회자료
저자정보
Xianghua Ding (Fudan University)
저널정보
한국HCI학회 한국HCI학회 학술대회 HCI 2013
발행연도
2013.1
수록면
1,391 - 1,394 (4page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
In this talk, I will briefly introduce the Cooperative Information & Systems Laboratory in Fudan University and the HCI work carried out carried out in the lab. Then I will focus on one of our projects ArcOnline, an online arcade gaming platform, and report an empirical study of the platform in use. ArcOnline has allowed millions of users to play and watch arcade games over the Internet. What the study of ArcOnline helps bring to the fore are the infrastructural aspects of user experiences, mainly because the high demand for responsiveness and resources of arcade gaming has made infrastructures visible. I will talk about how the experience of playing arcade games changes with different socio-technical infrastructures, the arcade room and the online environment, highlighting how the form of the infrastructure shapes experience and collaboration, as well as how new social structures are emerging through the interplay between the game, the platform, the community and the media ecology. I end by discussing the importance of considering infrastructure in understanding and designing new media exper ences.

목차

ABSTRACT
INTRODUCTION
INFRASTRUCTURAL EXPERIENCES
Infrastructured Experiences
Infrastructuring
DISCUSSIONS
REFERENCES

참고문헌 (0)

참고문헌 신청

이 논문의 저자 정보

최근 본 자료

전체보기

댓글(0)

0

UCI(KEPA) : I410-ECN-0101-2014-004-000279799