메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
Lee, Jun-Hee (Sungkyunkwan University)
저널정보
한국디자인학회 Archives of Design Research 디자인학연구 통권 제97호(Vol.24 No.4)
발행연도
2011.11
수록면
395 - 405 (11page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
There have been arguments saying by nature, gamesdonot have proper narratives and in fact, are very much anti-narrative. There also have been arguments that story just gets in the way of gameplay. Earlier video games were just a simple, repeated mechanism of actions or plays for a relatively short leisure break and had little elements that could be referred to as narratives. Importance of game storytelling has received much attention recently especially with the expansion of game market. Large scale games such as MMORPGs(massive multiplayer online role-playing games) and small casual games all require story elements that intrigue players and raise the value of the game as a commercial product. However, the lack of depth in game related studies and untraditional structure of game flow in comparison to linear narratives have made it difficult to clearly define its nature. This paper suggests another perspective amid arguments and discussions among scholars on the meaning and feasibility of game storytelling e specially with the help of MDA framework. Itargues that an emergent nature of the game narrative is one of the ways to understand how game storytelling can be constructed.

목차

Abstract
1. Introduction
2. Defining the Emergent Nature of MDA Framework
3. Mapping Game’s Emergent Storytelling Nature with MDA framework
4. Case Study: World of Warcraft
5. Conclusions
References

참고문헌 (8)

참고문헌 신청

이 논문의 저자 정보

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0

UCI(KEPA) : I410-ECN-0101-2013-658-001340624