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논문 기본 정보

자료유형
학술저널
저자정보
저널정보
한국체육과학회 한국체육과학회지 한국체육과학회지 제18권 제2호 (인문 사회과학편)
발행연도
2009.5
수록면
279 - 295 (17page)

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초록· 키워드

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This study has been performed to inform contemporaries of leisure usefulness and furthermore to ultimately improve the life quality through the positive leisure, life sports. For this study, it has been aimed at 393 community members who have participated in life sports for more than 10 years in Seoul in 2008, utilizing SPSS 14.0. The results about the relationship between participation characteristics of life sports members, flow experience and leisure satisfaction are as follows.
First, the differences of flow experience depending on participation characteristics of life sports are meaningful; in factors of definite goal, the balance between challenge and skills, self-purpose driven experience, ecstasy and time variation with the view of participatory frequency, in factors of definite goal, the balance between challenge and skills, control sense and time variation in the aspect of participation time, in the factors of the balance between challenge and skills and flow experience with the view of participation events. Moreover, the differences in leisure satisfaction depending on participation characteristics are meaningful in psychological, physiological, educational, leisure factors in the view of participatory frequency and physiological, environmental, physiological and leisure factors in the aspects of participation time and in physiological, environmental, physiological, educational and social satisfaction with the view of participation events. Second, the flow experience effects of life sports members on leisure satisfaction are as follows; clear goal, ecstasy, the control sense and time variation have a meaningful effect on leisure satisfaction; clear goal, self-purpose driven experience, control sense and time variation on environmental satisfaction; clear goal, the balance between challenge and skills, ecstasy and control sense on physiological satisfaction; clear goal, the balance between challenge and skills, self-purpose driven experience, ecstasy and control sense on leisure satisfaction.

목차

Abstract
Ⅰ. 서론
Ⅱ. 연구방법
Ⅲ. 결과 및 논의
Ⅳ. 결론
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UCI(KEPA) : I410-ECN-0101-2009-692-018404692