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자료유형
학술저널
저자정보
저널정보
한국만화애니메이션학회 만화애니메이션 연구 만화애니메이션연구 통권 제6호, 2002년
발행연도
2002.12
수록면
34 - 71 (38page)

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초록· 키워드

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Animation has been developed as a part of artistry, and maintained a correlation with other various genres such as art, film and music to bring changes in form and to seek new things. Recently, technological advancement also has supported digitalization of producing process with variety in its method.
Basic unit of animation production is a frame. A set of frames which has an image of producer's intention comes to life as animation when constructed, connected and transformed. A producer usually goes through a series of trouble when deciding how to express one's intention in images. Framing in animation is a kind of visual information which reflects producer's visual perception. A producer does not simply characterize matters into geometrical figures or give circumstantial explanation, but does framing work that relies on expression.
Artistic psychology based on Gestalt Theory does not concentrate on abstract artistic philosophy with conventional beauty as its center, but pursues ambiguity and coherence of formative arts to support on accepting systematic order.
Therefore, the purpose of this study is to find theoretical assistance which may be fundamental part in framing of animation. First, ten elements of Rudolf Arnheim centering on Gestalt Theory shall be redefined as concepts. Based on its ground, I will attempt to analyze shape-quality of framing of conventional animation, and make an approach with my personal experimental project. From this research project, I intend to analogize systematic aspect of framing in animation and to make framing of animation possible to assist in actual production of animation.

목차

Ⅰ. 서론
Ⅱ. 이론적 고찰
Ⅲ. 게슈탈트(Gestalt)이론에 근거한 애니메이션의 장면화 분석(루돌프 아른하임이 정리한 10가지 요소에 의한 애니메이션 장면화 분석)
Ⅳ. 실험 작품
Ⅴ. 결론
[참고문헌]
[ABSTRACT]

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