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자료유형
학술저널
저자정보
저널정보
대한건축학회 대한건축학회 논문집 - 계획계 大韓建築學會論文集 計劃系 第24卷 第1號
발행연도
2008.1
수록면
11 - 18 (8page)

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초록· 키워드

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As the concept of space design changes with the development of techniques, the focus of design is shifting from outdoor behavior. Therefore, design methodology as well as design process should be flexible to meet the user requirement. Unlike the existing exhibition space, ubiquitous exhibition space encourages users to interact with it, and from this interaction, many different situations of storytelling can be made. Also the space takes different to prepare multilateral scenarios in setting the design direction. This study understands the environmental value of exhibition space as an unique entertaining place for maximizing one's experience, and tries to find out design approaches for our space to encourage active participation. Types of experience exhibitions we looked into so far can affect each other, constructing their environments through inter-communications between their media and making time and space integrated in them. Especially the results from experiments in each space are divided into virtual and physical images, which are delivered in various meanings according to experiences. In other words, these meanings appear as specific forms while delivered in virtual images such as visual messages. Therefore, the changing meanings of exhibitions show themselves as a means of expression, by means of space and time. For the design of such exhibition space, it is required to make plans for user experiences. At the same time, it is needed to process a smooth installation responding to interactive environments and user actions in order to be adaptable for changeability of user experiences.

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Abstract
1. 서론
2. 사례 고찰
3. 전시컨텐츠 사례조사
4. 콘텐츠와 전시 경험자의 행위와의 관계
5. 체험전시공간 디자인을 위한 방법론
6. 종합고찰
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